Kevin Zhang


2021 June - 2022 March

Format: Digital, 3D


Worked on the 3D modelling, texturing, shading, lighting, rendering, and compositing of background art for a indie visual novel. Also responsible for teaching two other members in the team the basic of the 3D software Blender.

The game, "Medusa the Origin: Lost Dream of the Deep", is released on Steam on March 27, 2022 and has a 97% positive rating as of May 2022.

16 unique enviroment were done by me and 1-4 shots of each were used as background or draft for cg.


2020 January 14 - 2020 June 23

Format: Digital, 3D, 2D


A daily render is an exercise where you produce one piece of render/artwork per day using a 3D software. My longest streak was 161 consecutive days of making renders with Blender.

Daily render exercises the creative part of your brain and improve your technical proficiency and speed at 3D art.

Each render takes about 1-4 hours to finish.

Although very time consuming as I have to balance high school and this, it is a great way of recording your learning process and one of the fastest way to improve.


2020 - 2022

Format: Physical, Digital, 3D


I was able to put my 3D modelling, CAD, and DIY skill to use at some of my university courses.


Shampoo holder product render for APS111

Our team was prompt to prevent shampoo bottle from falling in the shower. Mutiple render were made for all three of our candidate design and are shown below.

Book scanner product render for APS112

Our team was propmt to create a product that can scan books into a digital format. Mutiple render were made for all three of our candidate design, the final design is shown below.

Supersized cardboard model for MSE298

To make our presentation visually interesting, I made a large-scaled cardboard model of the compass my team is presenting. The compass model can freely rotate about its joint as the original.

Dumbbell product render for MSE298

Render used to show our team's product in a real life enviroment.